Difference between revisions of "Strategy RPG Surface Project"

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* <s>Write code to have the Surface recognize a ByteTag and display information about a predefined character</s>
 
* <s>Write code to have the Surface recognize a ByteTag and display information about a predefined character</s>
 
* <s>Create a player menu for each piece on the Surface that follows the piece around the screen</s>
 
* <s>Create a player menu for each piece on the Surface that follows the piece around the screen</s>
* Write code to allow players to choose classes/register their pieces as a certain character (permanently?)
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* <s>Write code to allow players to choose classes/register their pieces as a certain character</s> (permanently?)
* <s>Write code to display a grid on the map, to highlight where players/enemies are</s>
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* <s>Write code to display a grid on the map, to highlight where players</s>/enemies are
 
* Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment
 
* Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment
 
* <s>Write battle code</s>
 
* <s>Write battle code</s>
* <s>Add music/</s>sound effects
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* Incorporate battle stuff into the game
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* <s>Add music/sound effects</s>
 
* Polish it up
 
* Polish it up
  
 
== Screenshots ==
 
== Screenshots ==
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Demo of map: http://www.youtube.com/watch?v=6ic1NgzyTQs
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[[Image:Menu.jpg]]
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[[http://wiki.roboteducation.org/Surface Return to Project Page]]
 
[[http://wiki.roboteducation.org/Surface Return to Project Page]]

Latest revision as of 15:26, 28 April 2010

Meena's LotR Strategy RPG Surface App

Overview

This project is more or less a proof-of-concept project, to find out how to develop a turned-based RPG (in the vein of the Fire Emblem series) on the Microsoft Surface. The general premise of these games is to control characters from a variety of combat "classes" (in my game, these are Healer, Archer, Mage, Soldier, and Swordsman) on a gridded world map; one's goal is to defeat the opponent's army without losing key members of one's own army. Each character in a class should have randomized stats, such that a player has motivation for using multiple characters of one sort of class, or so that a player has motivation to swap certain characters for others as (s)he sees fit. Outcomes of battles are determined based on these stats and a little bit of chance.

Goals

  • Create character classes/stats
  • Write code to have the Surface recognize a ByteTag and display information about a predefined character
  • Create a player menu for each piece on the Surface that follows the piece around the screen
  • Write code to allow players to choose classes/register their pieces as a certain character (permanently?)
  • Write code to display a grid on the map, to highlight where players/enemies are
  • Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment
  • Write battle code
  • Incorporate battle stuff into the game
  • Add music/sound effects
  • Polish it up

Screenshots

Demo of map: http://www.youtube.com/watch?v=6ic1NgzyTQs

Menu.jpg




[Return to Project Page]