Difference between revisions of "Strategy RPG Surface Project"
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* <s>Write code to have the Surface recognize a ByteTag and display information about a predefined character</s> | * <s>Write code to have the Surface recognize a ByteTag and display information about a predefined character</s> | ||
* <s>Create a player menu for each piece on the Surface that follows the piece around the screen</s> | * <s>Create a player menu for each piece on the Surface that follows the piece around the screen</s> | ||
− | * Write code to allow players to choose classes/register their pieces as a certain character (permanently?) | + | * <s>Write code to allow players to choose classes/register their pieces as a certain character</s> (permanently?) |
− | * <s>Write code to display a grid on the map, to highlight where players | + | * <s>Write code to display a grid on the map, to highlight where players</s>/enemies are |
* Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment | * Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment | ||
* <s>Write battle code</s> | * <s>Write battle code</s> | ||
− | * <s>Add music/</s> | + | * Incorporate battle stuff into the game |
+ | * <s>Add music/sound effects</s> | ||
* Polish it up | * Polish it up | ||
== Screenshots == | == Screenshots == | ||
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+ | Demo of map: http://www.youtube.com/watch?v=6ic1NgzyTQs | ||
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+ | [[Image:Menu.jpg]] | ||
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+ | [[http://wiki.roboteducation.org/Surface Return to Project Page]] |
Latest revision as of 15:26, 28 April 2010
Meena's LotR Strategy RPG Surface App
Overview
This project is more or less a proof-of-concept project, to find out how to develop a turned-based RPG (in the vein of the Fire Emblem series) on the Microsoft Surface. The general premise of these games is to control characters from a variety of combat "classes" (in my game, these are Healer, Archer, Mage, Soldier, and Swordsman) on a gridded world map; one's goal is to defeat the opponent's army without losing key members of one's own army. Each character in a class should have randomized stats, such that a player has motivation for using multiple characters of one sort of class, or so that a player has motivation to swap certain characters for others as (s)he sees fit. Outcomes of battles are determined based on these stats and a little bit of chance.
Goals
-
Create character classes/stats -
Write code to have the Surface recognize a ByteTag and display information about a predefined character -
Create a player menu for each piece on the Surface that follows the piece around the screen -
Write code to allow players to choose classes/register their pieces as a certain character(permanently?) -
Write code to display a grid on the map, to highlight where players/enemies are - Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment
-
Write battle code - Incorporate battle stuff into the game
-
Add music/sound effects - Polish it up
Screenshots
Demo of map: http://www.youtube.com/watch?v=6ic1NgzyTQs