Difference between revisions of "Strategy RPG Surface Project"
Minuialear (Talk | contribs) (→Goals) |
Minuialear (Talk | contribs) (→Screenshots) |
||
Line 15: | Line 15: | ||
== Screenshots == | == Screenshots == | ||
+ | |||
+ | [[Image:Menu.jpg]] | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
[[http://wiki.roboteducation.org/Surface Return to Project Page]] | [[http://wiki.roboteducation.org/Surface Return to Project Page]] |
Revision as of 15:30, 16 April 2010
Meena's LotR Strategy RPG Surface App
Overview
This project is more or less a proof-of-concept project, to find out how to develop a turned-based RPG (in the vein of the Fire Emblem series) on the Microsoft Surface. The general premise of these games is to control characters from a variety of combat "classes" (in my game, these are Healer, Archer, Mage, Soldier, and Swordsman) on a gridded world map; one's goal is to defeat the opponent's army without losing key members of one's own army. Each character in a class should have randomized stats, such that a player has motivation for using multiple characters of one sort of class, or so that a player has motivation to swap certain characters for others as (s)he sees fit. Outcomes of battles are determined based on these stats and a little bit of chance.
Goals
-
Create character classes/stats -
Write code to have the Surface recognize a ByteTag and display information about a predefined character -
Create a player menu for each piece on the Surface that follows the piece around the screen - Write code to allow players to choose classes/register their pieces as a certain character (permanently?)
-
Write code to display a grid on the map, to highlight where players/enemies are - Write code to allow the player to use the menu to see his/her stats, where (s)he can move, to attack, and to change equipment
-
Write battle code -
Add music/sound effects - Polish it up
Screenshots